I Don't Need To Log Out

Chapter 50 Feelings



Chapter 50 Feelings

There were seven classes a player could choose from when starting the game: Warrior, Mage, Priest, Assassin, Summoner, Necromancer, and Archer.

However, almost no one chose Necromancer or Archer.

The reason was simple: Necromancers were difficult to play. Their abilities relied on reviving the dead, but there weren't conveniently placed corpses lying around for them to use.

Archers, on the other hand, were challenging for a different reason. Unlike other classes, archers required precision and skill to aim effectively.

While none of the classes had auto-aim, the mechanics for warriors or mages didn't demand the same level of accuracy as an archer's bow.

As a result, in the previous timeline, only a handful of archers ever gained recognition.

---

Arlon glanced over the loot but found nothing he needed.

"You can take these. I'm not interested in the rewards either. If there's nothing else, I'll head back first." He had no desire to run into Zack before June had a chance to talk to him.

"Can one of us send you a friend request so we can contact you?" June asked hesitantly.

"That won't be necessary. I'll see you in Kelta soon." Without waiting for a reply, he left the passage.

---

Zack came back when the others were sharing what they found with the administrators. Arlon the guide was also there.

The Gamers believed it was part of an event, so they simply recounted what had happened. But to the Trionians, this was a major victory.

Although the Gamers didn't downplay Arlon's contributions, the administrators noted that since he (as a player) wasn't present, he couldn't claim any rewards.

Instead, Pierre and Lei received rewards for discovering the monster, and June was awarded two rewards for defeating it as a member of Arlon's group.

The players around were heartbroken since they couldn't get any rewards. The Gamers Guild's name was already spread through the forums.

However, the that wasn't their main focus at the moment. Carole was visibly distraught.

"Zack, we need to talk," June said sharply, pulling him aside.

---

Meanwhile, Arlon's copy, disguised as the guide, went to Leon's tent to report on the operation's success.

Realizing it was time to lay everything out, she decided to be honest, no matter the consequences.

"You won't deny you and Arlon's relation, right?" Zack scoffed. He couldn't understand why June was snapping. "Is this actually about Carole? I told her I wanted to handle the monster alone but she still interfered."

"Listen to me, Zack," June said firmly. "Not that it's any of your business, but Arlon and I just met. And unlike what you're thinking, people need to get to know each other before entering that kind of relationship."

Taking a deep breath, she continued, "Zack, I don't want to be with anyone right now. Not you, not Arlon, not anyone else! I didn't want to say it since I was an outsider to your group and I didn't want any friction in it. But you need to accept this.

If you want, you can wait, and hope I change my mind someday. But I could also end up with someone else after a few years. And you don't get to say anything about that."

It felt right to be open about everything. I should have done it before.

June paused for a moment to let her words sink in. "One last thing: if anything like this happens again, I'll leave. Not just the guild, but the group. So go and apologize to Carole."

Zack stood frozen, processing her words. He hadn't expected such a blunt rejection. In his mind, his actions had been justified because Arlon was an outsider.

But the threat of June leaving their group felt like a betrayal to him.

Even though he didn't understand his mistake, he reluctantly nodded. He couldn't risk her leaving.

When they returned to the others, Zack unwillingly apologized to Carole, but she turned her back to him, rejecting the apology.

Her shoulders trembled, and it was clear she was still trying to hold back tears.

The Gamers Guild's bonds had been strained thanks to Arlon, or that is what Arlon thought. But the group needed to move to Kelta together tomorrow.

---

Arlon was talking to Charon and Shirl back in the potion store after the players logged out.

Ben had already invited Arlon to Kelta, so they would go together.

Since all the other players refused to go, only the ones Arlon suggested would be going including:

Arlon (the guide), Shirl, Gamers Guild, Evan, Carmen, Lady Rael, and administrators.

While some of the soldiers would go with them, Leon and his team would go to their next mission.

Since the monster issue was solved, they could focus on the other things that were imperatively ignored.

So, Arlon thanked Charon for letting him use one of the rooms.

The next day, they departed from Istarra to Kelta.


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